The Vikings gave too much incentive to 5m & 15m collection times, IMHO this created bad play styles. Yggdrasil (very nice reward, even better now) Strategy elements: (for example) working out whether it was worth disconnecting houses to fit more shrines in, how many expansions to unlock and what good to use to unlock them. Planning my viking settlement to make most efficient use of the space. I stopped at 17 times because after completing the Vikings so many times it became a repetitive chore - the impediments were not enough to make each play through feel different. On the live server I played the Vikings through 17 times, my main incentive was to get a level 9 Yggdrasil and 2x level 5 Greater Runestone after that I switched to doing the 25fp loop. If the Japanese is the same mini game as the Vikings with diplomacy whacked on top, I think there will be a lot of dis-appointed people. To me the biggest feedback in the Viking thread was that players wanted the next settlement to be something different. If you stopped at a certain point, why you stopped, what you liked about the Vikings, what you disliked about the Vikings, any other information you think relevant. If you would like to reply to this post maybe you could include how far you played the Vikings on your Main server (or the server you played it the most times - up to you). With tweaks being made to the Viking Settlement, and spoilers already found for the Japanese Settlement, I propose that it's time to give feedback on the settlement feature in general.
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